PREMISE: To increase education to children/students, while decreasing video games / PC games / online games and website visits / cell phone activity usage. An earning system approach to learning, a creative community (Social Networks), and a repository for Educational Content for the World to see, experience and will be built upon by National and International service. The GK system is for children between the ages of five and eighteen, including participation from anyone and global. Parents and educators will now have a tool that encourages learning and creative problem solving by motivating their children to earn game / play time / phone time. Parents and educators will also have a way to enhance their child’s/students learning experience in response to failing grades, drop out rates and lack of health information.





