Premise

To promote and foster educational accomplishment in children and students. Using a positive empowerment approach, our concept will target children between the ages of five and eighteen, and bring challenge to the learning experience. Parents and educators will now have a tool that motivates children to earn---through effective problem solving---activities like game play, computer time, TV time and phone time. Parents and Kids empower the times, if needed, and the positive earning system parameters (KribKash - KribCredit - KribSavings).

CHILDREN will have access to new interactive games, social networks KRIBZONEJR - KRIBZONE - KRIBTOPIA - KRIBASEEDIA - KRIBTROPOLIS - KRIB-A-PALOOZA and virtual worlds that are built upon their achievement from their work - and work created by anyone (with the help of experts)! Children now have double the benefit since the educational Zones, including "Kribaseedia", "Kribtopia" (Collaborative Projects with moderation) and "Kribtropolis" (where Kids do their coursework) will shape behavior to help reach both short and long term goals. The Gaming Krib is providing a much needed service in this technological age and is creating several win-win scenarios for all involved. By positively reinforcing (if the parent chooses this option) excessive online computer, games and cell phone use. Our platform will allow users to earn leisure game time after having successfully completed incremental and structured school and health related tasks. The end result of this involvement will be higher levels of school accomplishment, better grades, increased health awareness and students who are better prepared to enter this competitive world - all in a safe place.

Goal

A continually evolving patented software solution for education and home use; Our KribZone's, Kribapalooza, Kribtopia, Kribtropolis and Kribaseedia is designed to include social networking sites with a positive empowerment system of attribute and profile building from their work, games and supervised collaborative projects!

 


 

 

About the Gaming Krib

Founded in 1995, Our mission: is educational, global, and free. We welcome participation from everyone knowledgeable, broadly or narrowly, about any of the world's innumerable subjects. The Gaming Krib strives to create engaging interactive web, media, and information solutions that empower children, educators and parents. Our goals include for children, parents and educators include Social interaction online, Social interaction in the community, Problem solving, Character building/increase of self esteem, Increased communication with parents, Positive thinkers, Parental involvement, Learning objectives diverse, Meta-cognition (students' ability to gauge what they know and do not know), and deep-level questioning (in which students pose and explore "why" questions that build lasting understanding), Participants earning academic credits (if applicable with schools), Social awareness to issues of society, Game play and fun. Our staff focuses on finding the best solutions to enhancing a child's educational performance. Our services comprise strategic planning, needs analysis, multimedia and content development, e-learning, and complex application and hardware development.